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#ifndef RENDER_WND_ADD_TEX_H
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#define RENDER_WND_ADD_TEX_H
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#include <QDialog>
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#include "render_type_def.h"
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class WndAddTex : public QDialog {
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public:
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struct ReturnData {
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bool valid = false;
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bool SRGB = true;
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bool reverse_Y = false;
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bool bpp_16 = false;
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Z::TextureType textureType = Z::TextureType::NONE;
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};
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explicit WndAddTex(ReturnData &outData);
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~WndAddTex() override;
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private:
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void OnSelectChanged(int index);
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class WgtConfig;
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ReturnData &m_outData;
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WgtConfig *m_config;
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};
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#endif //RENDER_WND_ADD_TEX_H
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