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#include "include/shadow_common.hlsli"
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struct VSInput {
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float3 position : POSITION;
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};
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float4 VSMain(VSInput input) : SV_POSITION {
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const float4 worldPosition = mul(float4(input.position, 1.0f), cbWorld);
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return mul( worldPosition, cbLightViewProjection);
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}
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