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2 Commits

Author SHA1 Message Date
zhh 709ffc074f Merge remote-tracking branch 'origin/main' 2026-08-17 14:48:20 +09:00
zhh c4e6216bb5 Init commit 2026-08-17 14:48:02 +09:00
3 changed files with 23 additions and 7 deletions
+1
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@@ -38,3 +38,4 @@ CMakeLocalPath.cmake
# Folders # Folders
camke-build-debug/ camke-build-debug/
.idea/ .idea/
build/
+2
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@@ -47,10 +47,12 @@ add_library(${TG_RENDER} SHARED
) )
target_compile_definitions(${TG_RENDER} target_compile_definitions(${TG_RENDER}
PRIVATE PRIVATE
RENDER_SHARED_LIB RENDER_SHARED_LIB
RENDER_DLL_OUTPUT RENDER_DLL_OUTPUT
PROJECT_ROOT="${PROJECT_SOURCE_DIR}"
) )
target_link_libraries(${TG_RENDER} target_link_libraries(${TG_RENDER}
+19 -6
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@@ -4,10 +4,19 @@
#include <filesystem> #include <filesystem>
namespace { namespace {
std::filesystem::path tempPath_defaultShader{L"I:/source/render/assets/shaders/_this_is_fuckin_default_shader.hlsl"}; std::filesystem::path project_src_root{PROJECT_ROOT};
std::filesystem::path tempPath_defaultPBRShader{L"I:/source/render/assets/shaders/pbr_forward.hlsl"}; std::filesystem::path tempPath_defaultShader =
std::filesystem::path tempPath_shadowDepth{L"I:/source/render/assets/shaders/shadow_depth_vs.hlsl"}; project_src_root / std::filesystem::path{L"assets/shaders/_this_is_fuckin_default_shader.hlsl"};
std::filesystem::path tempPath_PbrWithIbl{L"I:/source/render/assets/shaders/pbr_forward_ibl.hlsl"}; std::filesystem::path tempPath_defaultPBRShader =
project_src_root / std::filesystem::path{L"assets/shaders/pbr_forward.hlsl"};
std::filesystem::path tempPath_shadowDepth =
project_src_root / std::filesystem::path{L"assets/shaders/shadow_depth_vs.hlsl"};
std::filesystem::path tempPath_PbrWithIbl =
project_src_root / std::filesystem::path{L"assets/shaders/pbr_forward_ibl.hlsl"};
// std::filesystem::path tempPath_defaultShader{L"I:/source/render/assets/shaders/_this_is_fuckin_default_shader.hlsl"};
// std::filesystem::path tempPath_defaultPBRShader{L"I:/source/render/assets/shaders/pbr_forward.hlsl"};
// std::filesystem::path tempPath_shadowDepth{L"I:/source/render/assets/shaders/shadow_depth_vs.hlsl"};
// std::filesystem::path tempPath_PbrWithIbl{L"I:/source/render/assets/shaders/pbr_forward_ibl.hlsl"};
} }
@@ -45,16 +54,18 @@ const std::wstring &StatesRender::S_GetExeDir() {
const std::filesystem::path &StatesRender::S_GetDefaultShaderPath() { const std::filesystem::path &StatesRender::S_GetDefaultShaderPath() {
// DEBUG MODE // DEBUG MODE
#ifdef _DEBUG
return tempPath_PbrWithIbl; return tempPath_PbrWithIbl;
return tempPath_defaultPBRShader; return tempPath_defaultPBRShader;
return tempPath_defaultShader; return tempPath_defaultShader;
#endif
// 正确的 // 正确的
static std::filesystem::path shaderpath = []()-> std::filesystem::path { static std::filesystem::path shaderpath = []()-> std::filesystem::path {
std::filesystem::path rootdir{S_GetExeDir()}; std::filesystem::path rootdir{S_GetExeDir()};
std::filesystem::path _shaderpath = rootdir / L"assets/shaders/_this_is_fuckin_default_shader.hlsl"; std::filesystem::path _shaderpath = rootdir / L"assets/shaders/pbr_forward_ibl.hlsl";
if (!std::filesystem::exists(_shaderpath)) { if (!std::filesystem::exists(_shaderpath)) {
MessageBoxW(nullptr, L"exe目录下找不到assets/shaders/_default_shader.hlsl", L"StatesRender.cpp",MB_OK); MessageBoxW(nullptr, L"exe目录下找不到assets/shaders/pbr_forward_ibl.hlsl", L"StatesRender.cpp",MB_OK);
throw std::runtime_error{"default shader does not exist"}; throw std::runtime_error{"default shader does not exist"};
} }
return _shaderpath; return _shaderpath;
@@ -66,7 +77,9 @@ const std::filesystem::path &StatesRender::S_GetDefaultShaderPath() {
const std::filesystem::path &StatesRender::S_GetShadowDepthShaderPath() { const std::filesystem::path &StatesRender::S_GetShadowDepthShaderPath() {
// DEBUG MODE // DEBUG MODE
#ifdef _DEBUG
return tempPath_shadowDepth; return tempPath_shadowDepth;
#endif
// 正确的 // 正确的