#ifndef RENDER_WND_ADD_TEX_H #define RENDER_WND_ADD_TEX_H #include #include "render_type_def.h" class WndAddTex : public QDialog { public: struct ReturnData { bool valid = false; bool SRGB = true; bool reverse_Y = false; bool bpp_16 = false; Z::TextureType textureType = Z::TextureType::NONE; }; explicit WndAddTex(ReturnData &outData); ~WndAddTex() override; private: void OnSelectChanged(int index); class WgtConfig; ReturnData &m_outData; WgtConfig *m_config; }; #endif //RENDER_WND_ADD_TEX_H