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render/assets/shaders/shadow_depth_vs_old.hlsl
2026-08-17 06:31:43 +09:00

11 lines
272 B
HLSL

#include "include/shadow_common.hlsli"
struct VSInput {
float3 position : POSITION;
};
float4 VSMain(VSInput input) : SV_POSITION {
const float4 worldPosition = mul(float4(input.position, 1.0f), cbWorld);
return mul( worldPosition, cbLightViewProjection);
}