Files
render/render/CMakeLists.txt
T
2026-08-17 14:48:02 +09:00

74 lines
1.5 KiB
CMake

add_library(${TG_RENDER} SHARED
include/render/render_lib_macro.h
include/render/render.h
src/render.cpp
include/render/task.h
src/task.cpp
src/states_render.cpp
src/states_render.h
src/wnd_render.cpp
src/wnd_render.h
src/graphic.cpp
src/graphic.h
src/task_processer.cpp
src/task_processer.h
src/dx_exception.cpp
src/dx_exception.h
src/renderer.cpp
src/renderer.h
src/shadow_map.cpp
src/shadow_map.h
src/directional_shadow.cpp
src/directional_shadow.h
src/scene.cpp
src/scene.h
src/shared_model.cpp
src/shared_model.h
src/texture.cpp
src/texture.h
src/shader.cpp
src/shader.h
src/material.cpp
src/material.h
src/render_object.cpp
src/render_object.h
src/ibl_resources.cpp
src/ibl_resources.h
src/ibl_baker.cpp
src/ibl_baker.h
src/skybox_renderer.cpp
src/skybox_renderer.h
)
target_compile_definitions(${TG_RENDER}
PRIVATE
RENDER_SHARED_LIB
RENDER_DLL_OUTPUT
PROJECT_ROOT="${PROJECT_SOURCE_DIR}"
)
target_link_libraries(${TG_RENDER}
PRIVATE
${TG_TOOL}
${TG_CORE}
D3D11
DXGI
D3DCompiler
ole32
windowscodecs
)
target_include_directories(${TG_RENDER}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${TEMPLATE_DIR_INCLUDE}
)